#whatIwrite: New stories through familiar worlds–video games and storytelling

I wrote this post for several reasons—to pour out my geekiness in a place other than Facebook; to show how much video games can inspire the imagination; and to acknowledge the 2012 National Day on Writing, which is tomorrow, organized by the National Writing Project. I’m a journalist, a researcher and a writing consultant, so writing is a huge part of my life in the context of my career. But it’s also something I incorporate into all of my personal interests, like gaming, and at the end of the day, I love writing most when it allows me to explore different aspects of my self and stretch the limits of my own imagination. :)

I promise I play games other than the Elder Scrolls franchise. It’s just that during this time of year, I tend to delve into fantasy, so I end up reading mostly fantasy books, watching my favorite fantasy movies, and playing fantasy games. I guess it’s the cold weather that makes questing, wielding swords and bows, and wearing cool armor so appealing. The Elder Scrolls games were a huge part in making me want to research games in grad school, and what’s great about these games is that they essentially offer an endless amount of gameplay. I was pretty into games like Neverwinter Nights back in the day, but the Elder Scrolls are much more effective in bringing to life an entirely open world to explore. It’s probably a good thing I didn’t play these games as a kid because I would have never left the house. It was hard enough prying me away from my books. :)

Last year I did a research project with the National Writing Project about how educators can use certain types of video games—RPGs, like Oblivion, and sand-box games, like Minecraft—to inspire narrative and creative writing. My argument, backed up by many other game scholars, was that character creation and exploration in virtual environments can help students develop their own stories, using framework established by existing media. (I guess, in a way, it’s also an argument for the benefits of fanfiction.)

As a writer, this applies to me, too. Reading and writing were my passions long before I started playing games as a kid, but the reason I enjoy games as much as I do now is because they tell stories in a very dynamic and active way. I’m pretty picky about the games I choose to invest my time in (but I’ll try anything once!). I prefer single player games because it feels more like reading and writing—the independence allows me to navigate through fictional worlds on my own, making choices based on my own decisions.

I just got the new Skyrim DLCs (downloadable content), Hearthfire and Dawnguard. They’re both awesome because they provide a ton of new content and opportunities for gameplay. Hearthfire allows the player’s character to buy and build a custom house, which requires the player to collect supplies needed to build aspects of the house. This DLC also makes adopting children an option, and players can add other people to their household, like a bard or a steward. For people like me who love the role-playing aspects of this game, this has been a lot of fun. I’ve built a house for what I refer to as my “main” character, Arcadie (my lifelong gamertag/web name, taken from a Francesca Lia Block character), the one with whom I’ve logged the most hours and completed the most quests. Because Arcadie is the arch-mage of the College of Winterhold, the leader of the Dark Brotherhood and the Thieves Guild, the Harbinger of the Companions, and the Dragonborn, among other prestigious titles like thane of pretty much every city on the map, she doesn’t have a clear personality. The game encourages players to focus on particular skills, and while I started off doing that at the beginning, I more wanted to just conquer as many quests as I could. I’ve lost sight of who I want her to be in this universe. In this sense, she is very much aligned as a chaotic neutral character on the alignment chart, because she is both good and evil.

Dawnguard revolves around the premise of vampires vs. vampire hunters. There’s some cool new gear, like new armor and weapons (crossbows!). But with Dawnguard, I wanted to change up my gameplay, so I made a new character with a much more focused story in mind. Her name is Asha, which is my nickname in real life (and also an homage to Asha Greyjoy), and she is much more chaotic good. Using a mod, I was able to bypass the main quest altogether, so I don’t have to worry about fighting dragons. The mod starts off with character creation, and then shows that the player is locked in a cell next to a statue of Mara, to whom the character can pray for a new life, allowing the player to choose a storyline to explain their character’s starting point.

I chose that my character was “beaten and left for dead”–she has facial scars, so I thought this would give Asha a reason for those, and it also sets her up to be a somewhat reserved but opinionated character. She also has war paint, because, well, war paint is awesome. She is a ranger and a hunter, and has only a hunter’s bow and a dagger as her weapons. She only wears armor she crafts herself out of animal hides.

She wouldn’t mind finding a spouse because she wants to adopt the homeless little girl in Whiterun, so she’ll need a house, and she wants a house where she can practice her alchemy and maybe grow some plants. She loves wildflowers so she picks them whenever she finds them, and she has an affinity for sweet rolls and big pieces of steak. She prefers the natural to the paranormal, doesn’t like magic and thinks vampirism is a corrupted form of humanity, which is why she’ll align with the Dawnguard. She also won’t ever steal or kill unless she is attacked.

I just made this character last night, but I’m trying to stick to a strict role-play, like Chris Livingston did with The Elder Strolls. It’s been really fun so far living within these limitations, and it will be fun to develop more of a back story for this character based on the way the game progresses. Perhaps I’ll use it as inspiration for my NaNoWriMo book. I’ll probably be documenting cool things that develop with this character, but if this is too geeky for you, I understand. ;)

And hey, if you have Steam, feel free to add me and we can talk about games! My username is Arcadie, and my avatar is the Mirror’s Edge logo.

3 awesome racing games

This weekend was one of those weekends where all I did was lounge around, play video games and watch Top Gear. And it was awesome. I did leave the house briefly to go buy new video games and get some Chinese food, but other than that, it was pretty much lazy central here at my house.

I did get a chance to get caught up on some racing games that I’d been meaning to play. Perhaps it was all of the Top Gear, but I’ve had cars seriously on the brain for a while. Here are a few that I played in depth.

WipeOut

WipeOut is probably my favorite racing game ever, and it doesn’t even have cars. Go figure. It actually features some sort of spacecrafts that you race around these amazing, totally futuristic tracks with lots of lights and cool symbols. I think I like this game so much because I want to live in this world. My first introduction to WipeOut was WipeOut HD for PS3, but I have since played 2048 on the PS Vita and both Pure and Pulse on the PSP (both of which I got for like $7 at GameStop. I love used games). HD is still my favorite just because the graphics are so stunning, and I think Pure and 2048 are tied for second. Pulse is really beautiful looking, but I have a hard time getting through races without dying, which gets kind of frustrating after a while, whereas in Pure, my health levels never seem to get as dangerously low so I’m able to actually focus on winning races. 2048 is just all around exciting, but I don’t own a Vita so I haven’t played it as often as the others. (I really want a Vita.)

For game footage, check out these two videos. The first is of HD, and the second is a preview of 2048.

Blur

I’ve been wanting to check out Blur for a while since I, obviously, like racing games with really unique graphics. What I like about Blur is that it has all of the cool colors and lights like WipeOut, but uses real cars, so it’s both realistic and stylistic. This game is really exciting, and unlocking new challenges and cars is pretty fulfilling. This game has some cool variety–some of the maps are races, others are time laps. You can add mods to cars and play different challenge modes. I’ve only played the first two levels, but I really like it so far.

ModNation Racers

My boyfriend and I have played the demo for this game a hundred times and we finally decided to just buy it. I’m glad we did. This is a really unique game–it’s kind of like Little Big Planet, because you can make your own character, build a custom car, and design custom maps. Here’s my little character and car.

It’s also like MarioKart, primarily with the cartoon-style graphics and game play. Some of the races are easier than in Blur or WipeOut, but the challenges can be pretty difficult. I haven’t even really begun to try out all of the features in this game, since there are hundreds of maps and customization options, but it’s definitely a fun game to check out.

Feel free to add me on PSN if you want to race sometime! My screen name is arcadie1021.

I’m bummed the weekend is over! Have a great Monday!

3 awesome fanmade Portal films

I am a huge Portal/Portal 2 fan–it’s the basis of my Master’s thesis–so I get really excited when talented filmmakers bring the story to life through their adaptations. Yesterday, a new short indie film called Aperture: Lab Ratt was released by film studio SyntheticPh, and is based on the web comic released around the time Portal 2 came out last year. (It’s also in VALVe’s graphic novel anthology, which I highly recommend checking out, because it’s awesome.) Their film is pretty amazing. Check it out. This next one has been out for a year, but I just discovered it. It was made by Eisen Feuer, and is intended to take place after the first Portal game. I love that this has hints of humor, but the viewer is also reminded that Chell is, essentially, alone–or so she thinks. This one really captures the feel of the first game, and I thought the cake baking was really sweet. :) This one was directed by Dan Trachtenberg, who is the cohost of one of my favorite podcasts, The Totally Rad Show. It’s not very clear if the main character is intended to be Chell, the protagonist of Portal, but I think it’s safe to assume as much. Trachtenberg takes a much grittier approach to his adaptation, and also breaks away from the storyline quite a bit. I think the music and attention to detail shows what a great director he is. It’s a great time to be a nerd. It’s easier than ever to make great films on a low budget, and then share creations with fans from around the world. What I love about these three particular films is how differently each director approached the Portal universe. Each film maintained an undeniable sense of darkness, of fear, but they also each have a sliver of hope, showing that Chell is resilient, strong and not easily defeated. Which is like my favorite line from the Portal 2 comic: “Test subject is abnormally stubborn. She never gives up. Ever.”